GAME 2102 Graphics for Videogames II
Application of basic concepts of 3D digital art, such as object modeling, geometric transformations, integration of materials, textures, roughness, and simple lighting and blur effects. Elaboration of 3D graphics according to the restrictions and needs of a video game. Use of tools and resources related to the management of 3D graphics in their different digital representations. It requires 30 hours of conference and 30 hours of closed laboratory.
Prerequisite
GAME 2101