GAME 2103 Graphics for Videogames III
Application of advanced 3D digital art concepts such as sculpting, animation, rigging, inverse kinematics, and composite lighting and blur effects. Elaboration of 3D animations according to the restrictions and needs of a video game. Use of tools and resources related to the management of 3D animations in their different digital representations. It requires 30 hours of conference and 30 hours of closed laboratory.
Prerequisite
GAME 2102