GAME 2101 Graphics for Videogames I
Application of fundamental concepts of graphic design, such as balance, composition, contrast, lighting, perspective, color theory and texture. Elaboration of graphics and 2D animations according to the restrictions and needs of a video game. Use of tools and resources related to the management of 2D graphics and animations in their different digital representations. It requires 30 hours of conference and 30 hours of closed laboratory.