GAME 3102 Videogame Programming II
Application of programming concepts and intermediate techniques used in the development of a video game. Use of engines for the development of video games and tools that allow to build the different components that make up a video game. Elaboration of one or more video games that integrate 3D graphics, physics laws and databases. It requires 30 hours of conference and 30 hours of closed laboratory.
Prerequisite
GAME 3101