PHYS 3300 Physics for Videogames
Application of physical phenomena related to the design and development of video games. Emphasis will be placed on the concepts of kinematics, dynamics, simple harmonic movement and fluids for the design and development of video games. Implementation of the different concepts in a programming language, through the laboratory experience in which the virtual world will be contrasted with the physical one. It requires 45 hours of lecture and 45 hours of closed laboratory.
Prerequisite
COMP 2300 and MATH 2251.