DGDM 4014 Animation and Three-dimensional Graph (3D)
Analysis of the techniques of 3D modeling and the texturizing of objects using advanced software to create complex animations. Discussion of the application of textures to the three-dimensional models, the creation and edition of materials, the channels of maps, the most complex techniques of illumination, the applications of light, the shades, the use of color and how these affect three-dimensional objects and the process of rendering of three-dimensional animations. Requires 30 hours of lecture and 30 hours of lab.
Prerequisite
DGDM 3016