DGDM 3016 Principles of Animation
Application of the foundations and methodologies of the molding of bi-dimensional objects. Analysis of the artistic principles, of animation expression and the performance of bi-dimensional animation practice with current software on the market for new digital graphic media. Study of the storyboarding art. Discussion of the basic principles of illumination and rendering through molding and animation of simple objects. Requires 30 hours of lecture and 30 hours of closed laboratory.
Prerequisite
DGDM 2204