IDT G25 Systematic Design: Interactive e-Learning Objects

In this course, participants will analyze instruction, design an e-learning framework, and develop an e-learning object.

Credits

2

Prerequisite

Prerequisite: IDT G10 and (IDT G20 or IDT G31)

See Course Syllabus

Course Number and Title:

IDT G25 Systematic Design: Interactive e-Learning Objects

Campus Location

  • Dover
  • Georgetown
  • Stanton
  • Wilmington

Prerequisites

Prerequisite: IDT G10 and (IDT G20 or IDT G31)

Course Credits and Hours

2 credit(s)

2 lecture hours/week

0 lab hours/week

Course Description

In this course, participants will analyze instruction, design an e-learning framework, and develop an e-learning object.

Additional Materials

Microsoft Office 2017 or later (or Office 365) 

Key features in Powerpoint are required in this course so Google Presentation can’t be a substitute for Powerpoint.

Required Text(s)

Obtain current textbook information by viewing the campus bookstore - https://www.dtcc.edu/bookstores online or visit a campus bookstore. Check your course schedule for the course number and section.

Disclaimer

None

Core Course Performance Objectives (CCPOs)

  1. Apply systematic analysis processes to identify instructional gaps and proposed solutions. (CCC 2, 5, 6; PGC 1, 2, 3, 4, 5)
  2. Analyze trends and strategies in human to computer/device interactions as applied to online and virtual e-learning. (CCC 1, 2, 5; PGC 1, 2, 4, 6)
  3. Develop storyboards for communication, collaboration, and evaluation of an e-learning object. (CCC 1, 2, 5; PGC 1, 2, 3, 4)
  4. Develop an effective, student-centered e-learning object. (CCC 1,2; PGC 1,6)

See Core Curriculum Competencies and Program Graduate Competencies at the end of the syllabus. CCPOs are linked to every competency they develop.

Measurable Performance Objectives (MPOs)

Upon completion of this course, the student will:

  1. Apply systematic analysis processes to identify instructional gaps and proposed solutions.
    1. Identify characteristics of the performance outcome, the learner, the instruction, and the assessment.
    2. Describe the gap that exists between desired performance outcome and current performance outcome.
    3. Identify strengths and weaknesses of e-learning solutions.
    4. Construct a document describing gap analysis results and how an e-learning object will meet the described need.
  2. Analyze trends and strategies in human to computer/device interactions as applied to online and virtual e-learning.
    1. Describe common characteristics of human interactions in current computers/devices.
    2. Describe the role of Open Educational Resources (OER) in learning object development.
    3. Develop a plan for contributing an e-learning object to an OER.
  3. Develop storyboards for communication, collaboration, and evaluation of an e-learning object. 
    1. Identify characteristics of a storyboard.
    2. Describe how storyboards are used for communication.
    3. Define the human to screen interaction methods.
    4. Explain how the chosen interactive strategies will achieve the identified performance gap.
    5. Develop a storyboard
  4. Develop an effective, student-centered e-learning object.
    1. Describe how PowerPoint can be used for e-learning object creation.
    2. Construct a PowerPoint using audio and visual elements that were indicated in the storyboard.

Evaluation Criteria/Policies

The grade will be determined using the Delaware Tech grading system:

90-100 = A
80-89 = B
70-79 = C
0-69 = F
Students should refer to the Catalog/Student Handbook for information on the Academic Standing Policy, the Academic Integrity Policy, Student Rights and Responsibilities, and other policies relevant to their academic progress.

Final Course Grade

Calculated using the following weighted average

Evaluation Measure

Percentage of final grade

Discussion and Formative Assessment Activities

5%

Solution Justification document

5%

OER Usage plan

10%

Storyboard document

30%

Powerpoint prototype

50%

TOTAL

100%

Program Graduate Competencies (PGCs are the competencies every graduate will develop specific to his or her major)

  1. Develop and apply a dynamic approach to teaching that is grounded in pedagogical principles and an appreciation for the needs of diverse learners.
  2. Design and develop learner-centered courses based on sound instructional design principles. 
  3. Apply learner-centered instructional strategies to enhance student engagement, learning, and success.  
  4. Design and implement a variety of formative and summative assessments to evaluate learning, communicate feedback, and guide instruction.
  5. Leverage appropriate technologies to advance teaching and learning.
  6. Engage in continuous development to maximize instructional effectiveness.

Core Curriculum Competencies (CCCs are the competencies every graduate will develop)

  1. Apply clear and effective communication skills.
  2. Use critical thinking to solve problems.
  3. Collaborate to achieve a common goal.
  4. Demonstrate professional and ethical conduct.
  5. Use information literacy for effective vocational and/or academic research.
  6. Apply quantitative reasoning and/or scientific inquiry to solve practical problems.

Students in Need of Accommodations Due to a Disability

We value all individuals and provide an inclusive environment that fosters equity and student success. The College is committed to providing reasonable accommodations for students with disabilities. Students are encouraged to schedule an appointment with the campus Disabilities Support Counselor to request an accommodation needed due to a disability. The College's policy on accommodations for persons with disabilities can be found in the College's Guide to Requesting Academic Accommodations and/or Auxiliary Aids Students may also access the Guide and contact information for Disabilities Support Counselors through the Student Resources web page under Disabilities Support Services, or visit the campus Advising Center.

Minimum Technology Requirements

Minimum technology requirements for online, hybrid, video conferencing and web conferencing courses.